"Rust is very concerned about never letting you do unsafe things to the point of being a big idea language".
- Duration: 4 hours, 7 minutes. Still want to understand what I'm giving up by not having a borrow checker. I’ve listened to plenty of interviews and talks/rants by Jonathan Blow, and while I think he has a lot of interesting ideas, he also has a well earned reputation for being very blunt in how he expresses his opinions.
The whole thing is engrossing, but there's a quote in there regarding Rust I wanted to get opinions on from the r/rust crowd at around 1:40:50: Blow: And so Rust … Jonathan Blow making his case. Jonathan Blow… Jon Blow's stream is something I'd highly recommend anyone here watch if you are 1) interested in game development or currently developing a videogame and 2) a programmer. Jonathan Blow uploaded and added to A Programming Language for Games 9 months ago 1:27:02. Only a small part is about Rust.
Compiler Demo: Macros and Iteration - Duration: 1 hour, 27 minutes.
The latter, right now, is of particular interest: he is currently developing a game (codenamed Sokoban) on an engine written in a language called Jai which he is also developing the compiler for simultaneously. Jonathan Blow on Rust https://np.reddit.com/r/rust/comments/evgl81/jonathan_blow_on_rust/ Computers claim to streamline everything from feeding yourself to finding a spouse, but they …
Image via YouTube. Jonathan Blow's commentary isn't anti-ECS. Data-Oriented Demo: SOA, composition (2015) - Jonathan Blow Data-Oriented Design and C++ (cppcon 2014) - Mike Acton Data-Oriented Design (2013) - Sean Middleditch Verified account Protected Tweets @; Suggested users Verified account Protected Tweets @ Protected Tweets @ Jonathan Blow (born () November 3, 1971) is an American video game designer and programmer, who is best known as the creator of the independent video games Braid (2008) and The Witness (2016), both of which were released to critical acclaim.. From 2001 to 2004, Blow wrote the Inner Product column for Game Developer Magazine. On this episode of On the Metal, we interview legendary game designer and programmer Jonathan Blow.
[39:40]: You could argue this is better because even if … Rust "cares too much about safety" "(probably too high friction)".
[37:35]: Rust being a language with a strong philosophy is a good thing. Jonathan Blow: “C++ is a weird mess” (gamesindustry.biz) 44 points by axiomdata316 11 months ago | hide | past | web | favorite | 21 comments olliej 11 months ago presentation) interviewed Jonathan Blow, developer of Braid and the Jai compiler on a podcast called On The Metal. We would like to show you a description here but the site won’t allow us. You are here: Home; Jai Programming Language – Resources… jai is an exciting new programming language being developed by Jonathan Blow (Wikipedia, Twitter). Jai Programming Language – Resources and Information – Updated December 2019. "I assume it will be an environment I don't want to program in because friction will be too high". 9 months ago; 18,236 views ... Jonathan Blow uploaded and added to Compiler programming livestreams 9 months ago 4:07:58.